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Learning Non-Human

Learning non-Human is a project that documents FACT's ongoing learning about its environmental responsibility and its relation to the more-than-human world. The project began as an online game by artist Jack Tan that identified non-human conflicts in Liverpool and enabled people who played as more-than-human persons to propose legal or policy changes. By 'more-than-human world', FACT acknowledges that humans and human institutions are entangled with animals, plants, objects, ecologies, and environmental systems beyond the human.

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Learning Non-Human Glossary




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Over 12 weeks, Jack worked collaboratively with an intergenerational group of participants and the Learning Team at FACT to create an MPV (minimum viable product) version of the game called Non-Humans of Liverpool. Gameplay was tested in a citywide tournament and at FACT as a governance and environmental planning tool.

Over this time, we realised that the learning process itself was the most productive and artistically interesting aspect of the project, in particular, the process of trying to put ourselves in the position of a non-human person and seeing/smelling/feeling for our shared world as they do. We had to question how we learned and articulated non-human interests into arguments that made sense to human decision-makers. Ultimately, this project was an attempt to perceive and understand the non-human Other, and to enable a space for practical inclusion of them in our laws and our ways of living and working.

About the Project

Because this learning, imagining and inclusion is ongoing, Learning Non-Human is presented here as the story of the project's journey so far and a growing collection of resources.

Non-Humans of Liverpool Game

Learning Non-Human gave Jack Tan, collaborators, and FACT the opportunity to talk about intergenerational climate justice and how future human and non-human people will be affected by our current actions. It was an opportunity to enter into a learning process: a way to learn how to learn about non-humans.

Find out more about the game and how to play or follow our gameplay from start to finish with video tutorials from the creators and a recording of our All Folk Assembly!

Making Non-Humans of Liverpool

Find out more about how the game was created including how we connected to collaborators online through artist-led workshops and how the design was informed by non-human perspectives.

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Participants learned to think about non-human experiences and issues by scripting conversations on shared documents and acting out conversations between different plants, insects, mammals, birds, and natural features on Zoom.

Create your own tournament

Find everything you need to create your own tournament and play Non-Humans of Liverpool here. If you're a teacher or educator looking to make an environmental change, take a look through the resources and photos below to start your game planning. If you are a member of an organisation and want to play the game with your team, please contact our Learning Team. Good luck!

Look out for this badge on our website. It will appear when we are presenting our work and interest in the environment, the climate crisis and our relationship to the more-than-human world.

Non-Humans of Liverpool, and the wider project Learning Non-Human, was commissioned by FACT as part of Young at Art, a partnership between FACT, Open Eye Gallery and National Museums Liverpool and funded by Arts Council England's Celebrating Age programme and The Baring Foundation with support from Medicash Foundation.

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Non-Humans of Liverpool

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