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Introducing Our 2026 Digital Crip Camp Cohort

by FACT

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Digital Crip Camp, a new 14-week paid programme supporting early-career D/deaf, disabled, and neurodivergent producers to develop immersive narrative projects centred on accessibility, is now underway. The programme emerged from conversations between FACT Liverpool, disability arts charity DaDa, and creative practitioners within FACT’s Studio/Lab community, recognising that accessibility barriers persist in immersive production. These barriers shape not only who gets to create new work but also who can experience it. Digital Crip Camp is supported by the BFI Creative Challenge Fund, awarding National Lottery funding in collaboration with BFI NETWORK.

With years of sector experience, former DaDa CEO Zoe Partington played a significant role in conceptualising the programme and coined its name to honour the historic Crip Camp, a pivotal site of disability activism and culture that reclaimed the term “crip” as a form of creative resistance and community building. Skills-based, boot-camp-style programmes are often short and intensive. Digital Crip Camp addresses this by incorporating rest weeks and additional bespoke support, including living access riders and tailored sessions. The evaluation framework will be co-created with participants, making it less extractive, ensuring it benefits their reflections, and providing valuable insights for arts organisations and funders.

With a focus on embedding accessibility from the earliest stages of immersive production, selected producers and artists are developing their ideas into pitch-ready proposals through masterclasses and workshops led by mentors and sector leaders.

Over three months, participants will develop skills in ideation, project management, and the use of accessible production tools. This is complemented by hands-on workshops exploring topics such as the role of open-source software amid rising living costs and reduced arts funding, and how immersive tools can be used creatively and functionally to support accessibility for both producers and audiences. The programme also includes visits to immersive exhibitions at regional galleries, where participants conduct accessibility audits and meet with exhibition teams to discuss design choices, limitations, and compromises. Additional sessions focus on audience identification, development strategies, and the adaptation of ideas, with support from one-to-one mentoring.

Working with FACT to generate opportunities like Digital Crip Camp ensures disabled digital artists and producers are at the heart of new ways of making and that our lives are full of creativity and endless possibilities. Change happens through collaboration and understanding this has been a valuable exchange.” - Zoe Partington (Former CEO, DaDa)

"As an artist who has been supported by DaDa and FACT, I know firsthand how much of a game-changer opportunities like this can be. There is a vital need for this, and it was a pleasure to be invited back to assist with the shortlisting process. I'm so excited to see what is next for the producers involved in Digital Crip Camp." - Matt Allen (Freelance Digital Artist and Producer)

Through Digital Crip Camp, FACT is delighted to be supporting the development of 10 projects by 19 creative producers. They are: 

Aley Baracat Emile Loveday

Aley Baracat + Emile Loveday

Blending storytelling, conversation, sound, and subtle technology, Aley and Emile are developing an intimate immersive experience that brings visitors into a shared space to explore connection, misunderstanding, and empathy around personal histories and cultural values through guided interaction.

Alison Claire France Richard France

Alison Claire France + Richard France

Alison and Richard are developing Pareidolia: Falling Into Perception, an installation that incorporates VR, projection, sound, and tactile audio to pull audiences into a world where shapes behave strangely, gathering into almost-creatures and almost-faces before melting back into the dark.

Anitha Darla

Anitha Darla

Exploring what it means to learn to feel your own body when language cannot reach it, Anitha is developing a replicable sensory framework for accessibility in immersive storytelling, centred on an interoceptive VR tool for people with alexithymia.

Asmaa Jama Ibrahim Hirsi

Asmaa Jama + Ibrahim Hirsi

Asmaa and Ibrahim’s mixed reality project, In the desert everything is alive, explores the Mauritanian desert jinn as a figure of resistance and a protector of land and people, while embedding accessibility and embracing alternative methods of storytelling.

Brendan Curtis Dio Moore

Brendan Curtis + Dio Moore

Brendan and Dio of Eat Me—a monthly drag dinner cabaret disco—are researching creative access technologies to develop The Insomnia Lounge: an immersive hybrid cabaret hosted by two dragged-up lounge-singer psychopomps and their handsome piano accompanist. The work explores AI as a therapist-meets-shaman and the surreality of life under algorithmic capitalism.

Dora Colquhoun Laura Spark

Dora Colquhoun + Laura Spark

Dora and Laura’s project combines film, animation, and new writing to capture both the banal routines and surreal cognitive distortions of pregnancy, unfolding as fragmented “Neurodivergent Pregnant Diaries.” The work examines how attention, memory, time, and identity are reshaped when a neurodivergent body is also sustaining new life.

Emma Malins Charlie Little

Emma Malins + Charlie Little

Artists Emma Malins and Charlie Little are working to introduce sensory storytelling, haptic approaches, and creative audio description into an experimental documentary following Julian Malins, producer Emma’s father. Julian has lived with sight loss since birth and retired in 2025 after a long and accomplished career. The film reflects on his achievements, as well as the ableism he encountered. 

Michelle Wren Kazem Ashourzadeh

Michelle Wren + Kazem Ashourzadeh

Put Your Feet In My Shoes is a cartoon-like depiction of Kazem Ashourzadeh’s perilous journey to seek refuge in Europe, narrated by Kazem under the guise of the self-assured traveller Marco Polo. The artists are working to develop the piece into a multisensory, fully immersive experience that will include themed stage sets embedded with audience-triggered mapped video, spatial audio, haptics, and sensory feedback.

Rachel Boyd Louise Mc Lachlan

Rachel Boyd + Louise McLachlan

Rachel and Louise are currently working to establish a framework for the first long-term, accessible, and representative Scottish Disability Arts Archive, addressing this gap in knowledge. In doing so, they aim to develop a new, inclusive model of archiving that foregrounds the storied practices of disabled artists living and working in Scotland.

Tom Shennan Shivaangee Agrawal

Tom Shennan + Shivaangee Agrawal

Folk Tales for a Future in Liverpool is an immersive narrative experience following Kilda, a young autistic person, as they revisit the folk tales their late nan once told them. Tom and Shivaangee will introduce projections, sound, and light, as audiences move through a tunnel of bedsheets, triggering stories of courage, community, and remembrance. 

Studio/Lab works closely with artists to co-design responsive and accessible development programmes. Through ongoing conversations with our community, I hear directly what artists need to support and grow their practice, as well as the barriers they still face. Access is not a luxury. It is essential to build a vibrant and sustainable arts ecology. The more we support underrepresented artists, the more expansive and interesting the work we will see.” - Josiah Worth (Studio/Lab Producer for Artist Development)

We’d like to thank the artists, experts, mentors, and funders who have helped support,  shape and deliver Digital Crip Camp:

PROGRAMME MENTORS:
Lesley Taker (Freelance Arts Producer, Curator, Writer, and Digital Arts Specialist)
Myra Appanah (Co-Director of BRiGHTBLACK)

FACT Studio/Lab team, including Lynn Song (Immersive and Studio/Lab Lead), Josiah Worth (Studio/Lab Producer for Artist Development), and Mali Draper (Studio/Lab Producer for Technology) 

FACILITATORS & EXPERTS:
Andy Phelan (Art Manager, Lucid Games)
Bren O'Callaghan (Freelance Creative Producer and Curator)
Chisato Minamimura (Artist)
Exhibitions team at HOME
Jazmin Morris (Artist)
Joe Cutts (Immersive Arts Producer, Crossover Labs, and former Curator at Sheffield Doc Fest Immersive)
Lucinda Riding & Laura Hessey (Marketing Experts, Liverpool Biennial)
Matt Allen (Freelance Digital Artist and Producer)
Suki Chan (Artist)
Zoe Partington (Contemporary Visual Artist, Creative Consultant, and International Advisor)

ADVISORY GROUP:
BFI Film Hub North
DaDa
FACT 
Immersive Arts

GRAPHIC DESIGNERS:
Thom Isom
Yas Banks

Digital Crip Camp is delivered by FACT Liverpool, supported by the BFI Creative Challenge Fund, awarding National Lottery funding and in collaboration with BFI NETWORK.

Additional support and consultation provided by: 
DaDa (Disability and Deaf Arts) – Accessibility consultants 
TIALT (There is an alternative) – Programme evaluation

ABOUT THE BFI CREATIVE CHALLENGE FUND
The BFI is a cultural charity, a National Lottery distributor, and the UK’s lead organisation for film and the moving image. The BFI Creative Challenge Fund, awarding National Lottery funding, supports organisations to devise and deliver labs and workshops which respond to identified ‘challenges’ set to help address specific gaps across the industry. By decentralising project development, the Fund seeks to enable a wider ecosystem in which emerging UK filmmakers can develop new projects. The fund was launched in October 2023 and the first round supported 86 projects and 130 writers, directors, producers and immersive artists.