Video Game

Doomscroll_1 takes players through digital realities, meandering from the mystical to the mundane and every possibility in between - a rollercoaster to infinity.
Gavin’s work centres on our relationship to smartphones, specifically the sensation of ‘doom scrolling’. This is the act of compulsively consuming content on your phone, often to the detriment of your mental health. When doom scrolling, people often feel as though they are stuck in an endless loop, mindlessly switching between apps and unaware of how much time is passing.
Doomscroll_1 confronts players with this state of being, one where our perception of time becomes warped. Players are invited to explore various digital environments and landscapes created through photogrammetry, a technique that uses multiple photos to create 3D models of objects and environments. Granted some element of control, players can adjust the speed at which they traverse these realms, but not where they are going or when. Gavin’s work addresses the paradoxical relationship we have with spending time online - that it holds the potential to produce both thrill and fear, simultaneously liberating and stifling us.
Commissioned by FACT Liverpool and Lucid Games through FACT’s Studio/Lab Residency Programme.
Supported by The Fenton Arts Trust , the Granada Foundation, Lucid Games and others.
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