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1001 Nights (2024)

by  Ada Eden

part of  Art Plays Games

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AI-Native storytelling game

Inspired by Persian folklore, Ada Eden’s game 1001 Nights reinvents the ancient tales of One Thousand and One Nights using AI and audience interaction. In the original stories, a ruthless King marries a new woman every night before executing her the following morning. That is until Shahrzad, his final bride, begins telling him a compelling story that delays her brutal fate. 1001 Nights challenges the original stories' patriarchal norms, granting Shahrzad agency and allowing her story to be infinitely rewritten.

“The limits of my language mean the limits of my world.” 

Ludwig Wittgenstein, Tractatus logigo-philosphicus, 1922

The original One Thousand and One Nights is a story about storytelling itself, adapted over time with multiple origins and authors. In this game, Ada Eden draw parallels between traditional forms of storytelling and the use of generative AI. Together, players and AI co-create new, unique stories in a back-and-forth dialogue that surpass usual authorial constraints. Here language is used as a tool not just to describe the world, but in order to help create it. 

By combining folklore and contemporary technology, 1001 Nights is a playful testament to the power of storytelling and invites players to consider how it might continue to evolve.

Artists