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WEB 1500px 72dpi FACT Can Meeple Escape the Neurophoria FEB 2025 c Rob Battersby
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Can Meeple Escape the Neurophoria?

Can Meeple Escape the Neurophoria? is an exhibition that looks at how our relationship with intelligent technologies, such as AI, is changing. It explores how this shift shapes our sense of self, our ability to make choices, and our connection to machines as we evolve alongside them.

Wednesday-Sunday
11:00-18:00
Free entry

FACT, 88 Wood Street, Liverpool, L1 4DQ
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Gallery 2

Curated by FACT’s 2025 Curator-in-Residence, Milia Xin Bi, the exhibition draws inspiration from tabletop games, where every player’s decision rewrites the story. In this exhibition, you become the meeple: a human-shaped game piece whose actions have real-world consequences. The artworks invite you to take part, make decisions, and consider how your actions influence our technological future.

Vytas Jankauskas reflects on the climate crisis, human existence and technological development, revealing the pleasure and pain that emerge from their entanglement. Jan Zuiderveld’s works create encounters between people and machine-learning algorithms placed inside physical objects, highlighting how we often see certain behaviours as signs of life. Joseph Wilk's tabletop game positions play as a form of resistance against the political ideas built into many technologies.

Step into this playful world, test the boundaries and discover the impact of your choices. Together, these artworks ask: in a world shaped by intelligent systems, who makes the next move?

FACT’s 2025 Curator-in-Residence is supported by the John Ellerman Foundation.

Can Meeple Escape the Neurophoria? is supported by the Swiss Arts Council Pro Helvetia. FACT is funded by Arts Council England, Liverpool City Council, with support from Culture Liverpool.

Life Forever (2026)

In Life Forever, Vytas invites us into an absurd ‘jellyfish wellness spa’, where jellyfish float inside a tank warmed by cryptominers - machines that use computer power to generate cryptocurrency, and produce significant heat. In a video, the spa’s host, Lola, prepares visitors for a treatment that raises questions about our values, desires and pleasure-seeking lifestyles in the face of the climate crisis.

2 Joseph Wilk Crip Ship 2024 Courtesy the artist

Workshop

CripShip Gaming Sessions

FACT

Join artist Joseph Wilk for a game of CripShip, a tabletop roleplaying game that unfolds as a collective act of storytelling.

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Access Information

The exhibitions includes:

  • A room with dark grey walls.
  • Projections of water in front of a platformed installation, featuring cryptominer machines, plastic tubing and a fish tank containing false jellyfish. A screen with an interactive film hangs above. Visitors can sit on the bench opposite and use the touchpad to navigate the film.
  • A microphone stands to the left, at certain points in the film visitors are signalled to use the microphone if they wish.
  • A green screen set with a studio camera that can be moved around the space. A live feed of the camera is shown on 4 small screens nearby.
  • An installation of an office environment, including a large table, filing cabinets, notice board shelves with books and other small items. Two screens with films playing (one on headphones, one without any sound).
  • An artwork that features a coffee machine that visitors can communicate with.
  • Two swivel chairs and a coffee table with books.
  • A touchscreen with text options.
  • Sound in the gallery plays from speakers.
  • The gallery has bench and individual chairs for seating.
  • The gallery has dark walls but set lighting on all areas with artworks.

If you have any questions or feedback about the accessibility of the exhibition, please ask at the Information Desk on the ground floor, and we will be happy to help.

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