No scheduled times
Where is the gaming industry headed? What are the possibilities for games to be applied and utilised in ways unimagined?
Open Playground set the scene for the future of new media and gaming, starting with the next 3-5 years. Inspired by three sets of provocations, delivered by leading figures in the Gaming and New Media sectors, participants were inspired to take an imaginative journey to a near future, desired futures, future visions, new forms of technologies, as well as the status quo, including the barriers participants face in achieving expectations and implementing envisaged technologies.
Sponsored by the European Commision this important one day new media & gaming workshop brought together individual creators, professionals, SMEs, creative groups, communities, institutions and ICT creators in the gaming & new media sectors to support knowledge exchange for effective collaboration, and to empower participants to identify emerging visions and build a dynamic roadmap for the future development of your sector.
Speakers / Provocateurs:
Dr Mark Wright, LJMU | Cloudmaker | Co-creation in the social gaming space – can we create a collaborative tool for young people that crosses the digital physical-divide?
Greg Foster | The Larks | Is the future of gaming non-digital?
Enda Carey | CEO Fisano - inter-gaming consultancy service | Why are we great at making things but not selling them?
Petra Gemeinboeck & Rob Saunders | Accomplice | Participate, negotiate or spectate – will robotics change our relationship with gaming? Creating environments that highlight society’s evolving relationship with increasingly intelligent machinery, demonstrating how machines are an integral part of our social fabric.
This workshop was delivered by Liverpool University, in collaboration with FACT (Foundation for Art & Creative Technology), as part of the CRe-AM (Creativity REsearch Adaptive roadMap) project; a 2 years EU-funded project running from October 2013 to September 2015. CRe-AM aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence and roadmapping effort to streamline, coordinate and amplify collaborative work. This will be achieved by developing, enhancing and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries. By engaging stakeholders in a fruitful dialogue, CRe-AM aims to build a good understanding of your context, discover common ground, identify your future needs, create a shared future vision and plan strategically towards new ways of using technologies and tools, new products/services and new business models.