INTERLUDE IN THE SHOW: Architectural Games, Prototypes (1980-1987)

The viewer activates (operates) an instrument (what the viewer has at hand) that in turn activates (builds) an architecture (what the viewer is in) that in turn activates (carries) a sign (what the viewer shows off): the viewer becomes the victim of a cultural sign which, however, stays in existence only so long as the viewer works to keep the instrument going. The prototype piece is a house: a piece should be the kind of place in which a viewer might feel, literally, at home. Take the convention and subvert it; take this literally: the prototype piece is a house turned inside-out or upside-down. But this is only play architecture, rehearsals for architecture. Real architecture operates on local conditions…

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