Time & Motion: Redefining Working Life

  • 12 December 2013 - 9 March 2014

Time & Motion uses artworks, research projects, archival materials and interventions to track our journey through the world of work, from clocking on at the factory gates to checking in online from our home office. At a time of structural changes in the labour market and sharp transitions in business practice to address global recession, the exhibition asks timely questions including ‘What happened to the eight hour day?’ ‘What is your work life balance?’ and ‘How has technology affected the way that you work?

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  • Revital Cohen and Tuur Van Balen, 75 Watt. Installation at FACT, Liverpool as part of Time & Motion: Redefining Working Life
  • Time Motion Redefining Working Life Photo Jon Barraclough
  • Revital Cohen and Tuur Van Balen, 75 Watt. Installation at FACT, Liverpool as part of Time & Motion: Redefining Working Life
  • Revital Cohen and Tuur Van Balen, 75 Watt. Installation at FACT, Liverpool as part of Time & Motion: Redefining Working Life
  • Hybrid Lives 1
  • Marking Time 2
  • What's Your Number 1
  • Oliver Walker, One Pound (2013)
  • Dream Factory Andrew Norman Wilson And Aily Nash 2013 Installation At Fact As Part Of Time Motion Redefining Working Life
  • Workers Leaving the Googleplex 2
  • Diamandini Mari Velonaki 2013 Installation At Fact As Part Of Time Motion Redefining Working Life
  • A New Product 2
  • Workers Leaving the Factory 6
  • Die Falle 4
  • Timelines 1
  • Minimum Wage Machine 1
  • iPaw 4
  • Punchcard Economy 6
  • Punchcard Economy 8
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FACT (Foundation for Art and Creative Technology and the Royal College of Art’s Creative Exchange (CX) Hub present the exhibition Time & Motion: Redefining Working Life in Liverpool until 9 March 2014.

 

Artists include Cohen van Balen, Harun Farocki, Oliver Walker, Blake Fall-Conroy, Sam Meech, Molleindustria, Jeff Crouse and Stephanie Rothernberg, Andrew Norman Wilson and The Creative Exchange.

 

A Time & Motion Study is a scientific method - developed by Frederick Taylor and later by Frank and Lillian Gilbreth - used to analyse work procedures and determine the most efficient method of operation. This approach has been used extensively in workplaces including factories, hospitals, retail, and banks since the industrial age.

 

Time & Motion uses artworks, research projects, archival materials and interventions to track our journey through the world of work, from clocking on at the factory gates to checking in online from our home office.

 

At a time of structural changes in the labour market, growing youth unemployment and sharp transitions in business practice to address global recession, the exhibition asks timely questions including ‘What happened to the eight hour day?’ ‘What is your work life balance?’ and ‘How has technology affected the way that you work?’ each encouraging the visitor to consider their own working life and the changes happening around them. 

A new online game What’s Your Number commissioned by FACT and developed by the Royal College of Art invites people from all over the world to test their own understanding of their working life and the traditional notion of eight hours work, eight hours rest and eight hours play. Users will be encouraged to think about their working life in a new way as they answer a series of questions to reveal their own three-digit number. How many will be the traditional eight, eight, eight?

 

A range of artists, creative producers and researchers are experimenting across the building, the audience and digital space, transforming FACT into a hybrid between factory and exploratorium. 

 

The exhibition asks timely questions including ‘What happened to the eight hour day?’ ‘What is your work life balance?’ and ‘How has technology affected the way that you work?’ each encouraging the visitor to consider their own working life and the changes happening around them. 

Contact FACT

For press releases, images and interviews please contact

Jen Chapman
Head of Marketing & Communications
jen.chapman@fact.co.uk

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