Pedro Reyes - Melodrama and Other Games

Trained as an architect, Pedro Reyes is interested in societal problem solving. His projects aim to improve the urban environment through hands-on facilitation: increasing individual and collective agency through constructed situations, which he devises. Of prime importance is Reyes' interest in the 'encounter experience' between strangers and the de-professionalization of therapy and its use as a peer assisted tool. This has most recently been evidenced in the artist's Sanatorium, a temporary clinic in which visitors can experience treatments drawn from Gestalt psychology, theatre warm-up exercises, Fluxus events, corporate coaching and psychosis - simultaneously acknowledging the importance of the performed and 'real' self.

Artist

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Pedro Reyes

Pedro Reyes
Artist (Mexico)

Pedro Reyes  (b. 1972, Mexico City) is an artist who lives and works in Mexico City, Mexico.

Trained as an architect, Pedro Reyes is interested in societal problem solving. His projects aim to improve the urban environment through hands-on facilitation: increasing individual and collective agency through constructed situations, which he devises. Of prime importance is Reyes' interest in the 'encounter experience' between strangers and the de-professionalization of therapy and its use as a peer assisted tool. This has most recently been evidenced in the artist's Sanatorium, a temporary clinic in which visitors can experience treatments drawn from Gestalt psychology, theatre warm-up exercises, Fluxus events, corporate coaching and psychosis - simultaneously acknowledging the importance of the performed and 'real' self.
 

Reyes' new commission for Liverpool Biennial 2012, titled Melodrama and Other Games, uses the format of a board game as it starting point and considers the architecture of relationships in an increasingly commoditised environment.
 
Inspired by the classic game of Snakes and LaddersMelodrama is a board game customised to reflect the ups and downs of human relationships. Other games include Mine-fieldFeather Fun, and Slow-motion Fight, which are parlour games that encourage visitors to improvise new forms of social interaction with each other.

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