Games & Social Change

  • 1 January 2014 - 31 May 2015

Are digital games diverting our focus from more important things, or can they be useful tools when working with issues of social importance? As games have become ubiquitous, both the private and public sectors have begun to seriously look at the role that gamification can play in their work. FACT is on the advisory board for a networking project that takes the AHRC (link) theme of ‘Social change and the role of games’ as its primary focus. The aim of this project is to create a multi-disciplinary community of practice where those who seek to engage people in issues of social importance get to to explore the potentials of digital games as social change agents.

Participants; Utrecht University, Dartmouth University (USA), Leuphana University, Copenhagen Games Collective, Diego de La Vega
Partners: MMU, MDDA
Funders: Research Council

;