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Blog

Blog
Staff articles, exhibition features and interesting links

COMPETITION: Win FACT Membership & a Nintendo DSi!

Posted Monday 08 Feb 2010
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This fortnight (Monday 8 February - Sunday 21 February) is the last in our Space Invaders exhibition - and the last for our exhibition competition as well, so we're offering some extra special prizes!

The person with the top score this fortnight and one randomly dawn lucky entrant will walk away with a year's FACT membership. Not only that, the person with the top score over the entire exhibition at the end of this fortnight will win a Nintendo DSi - as used in the Space Invaders exhibition! (if one person wins both, the membership will go to the next highest score).

For your chance to win, just play the game on our website and submit your score. Good luck!

VIDEO: How to Become a Video Game Designer

Posted Friday 05 Feb 2010
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Here, Matthew Jeffery of EA Games provides an insight into what it takes to become a game designer and what aspiring designers can do to improve their chances of success. The presentation was made at the SAND (Swansea International Animation Festival) in November 2008.

VIDEO: Narcissism is the Key to Successful Video Game Design

Posted Friday 05 Feb 2010
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Will Wright (Wikipedia) is the lauded game designer who created games such as  The Sims and Spore. Here, he discusses the need for people to be "narcissistic" when designing video games and uses this premise to explain the success of games that are founded on elaborate, customizable identities.

VIDEO: Augmented Reality Drone Battles

Posted Wednesday 03 Feb 2010
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Augmented reality, the layering of computer generated graphics over real-word environments, is one of the most talked about areas in technology innovation at the moment and provides a literal example of the merging of environments addressed by the Space Invaders exhibition.

Although still a fledgling technology, augmented reality promises some very exciting possibilities. This video demonstrates how a physical activity can be overlayed with virtual graphics and data to create a new level of gaming altogether.

VIDEO: The Tetris Effect as a Tool for Happiness

Posted Friday 29 Jan 2010
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Unfortunately, embedding has been disabled on this YouTube video, but it's worth taking a look all the same.

Award winning Harvard lecturer and researcher Shawn Achor briefly explains the Tetris Effect - a conditition through which Tetris players begin seeing Tetris shapes in the real world and the corresponding ways in which they could fit together.

He goes on to explain that the brain's ability for recognizing patterns, from which the Tetris Effect stems, is an ability that individuals can exploit to improve their overall happiness and wellbeing.

It is the Tetris Effect upon which Michael Johannson's current exhibit at FACT as part of the Space Invaders exhibition is based, using every day objects to create a tightly packed and perfectly formed installation.

VIDEO: Video Games in Concert

Posted Friday 29 Jan 2010
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This video presents an introduction to Video Games Live, a spectacular orchestrated show based on music and effects drawn from the world of video games. As well as demonstrating the extent to which video games have become part of our culture, the show is credited with bringing classical music to a younger audience.

TRAILER: Game Over - Kasparov and the Machine

Posted Thursday 28 Jan 2010
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Game Over: Kasparov and the Machine documents the 1997 chess match between the world's greatest chess player and IBM's Deep Blue computer. Far from being a simple celebration of human intelligence and achievement, it shows a darker side to the much publicized showdown.

The film is showing at FACT on Wednesday 10 February.

VIDEO: Snake Played Using Lights in a Building!

Posted Wednesday 27 Jan 2010
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I couldn't find out a great deal about this intervention, although popular opinion seems to be that it was conceived by a group of students in Poland and that it is executed using microprocessors rather than timing. Regardeless, it's  another great example of computer games being woven into the fabric of society and their subsequent remixing and remaking as a result.